The Metaverse: A Virtual Reality
By
Kenny Wilder
Snow Crash by Neal Stephenson surely represents how the advancement of technology has taken over our daily lives and the way our culture lives. “We are living in a remix culture (Lessig 14).” Since we live a remix culture, I enjoyed the way Stephenson starts the book off with the Deliverator who delivers pizza for Uncle Enzo, who apparently has affiliation with the mafia. During a delivery, the Deliverator is in jeopardy of missing the time allotted to deliver the pizza, so he receives the assistance of a Kourier by the name of Y.T. Finally, the Deliverator is revealed as, “Hiro Protagonist, last of the freelance hackers, greatest sword fighter in the world stringer, Central Intelligence Corporation specializing in software intel (music, movies, and microcode) (Stephenson 17).” As Hiro and Y.T. teams up in this cyber action thriller, it reminds me of Lessig’s Remix because they are both from different backgrounds but technology has brought them on a common ground. In the real world, Hiro delivers pizza but he’s a warrior prince that carries a sword in the Metaverse. Y.T. is a sweet innocent girl in the eyes of her mother but in virtual reality she’s some futuristic skateboarder looking for trouble to get into.
What is the Metaverse? The Metaverse is a computer generated universe where “pieces of software are made available to the public over the world wide fiber optics network (Stephenson 25).” The Metaverse can be compared to the Star Trek holodeck, “a universal fantasy machine open to individuals programming: a vision of the computer as a kind of storytelling genie in the lamp (Murray 15).” It brings about immersion which allows Hiro, Y.T., and other hackers the opportunity to manipulate their own worlds. The convergence of technology filters through the Metaverse by way of Henry Jenkins that we are shaped to the demands of technology “by changing the way we create, consume, learn, and interact with others (Jenkins).” Y.T. even demonstrates that the Metaverse is a mere holodeck in which “citizens in technologically developed societies young people on particular are literally being engineered through their interactions with computational devices (Hayle 47).” The people in the Metaverse are portrayed as “pieces of software called avatars. They are the audiovisual bodies that people use to communicate with each other (Stephenson 35,36).” This was a concept Stephenson decided to use because he thought “virtual reality” was too awkward.
Murray advises of trouble that will soon enter Hiro’s fantasy world. “Participation in an immersive environment has to be carefully structured and constrained (Murray 106).” Protocol on the Street in the Metaverse requires that an avatar can not be taller than what you are in life. Hiro notices “one black-and-white who stands out because he’s taller than the rest (Stephenson 41).” This particular guy can be referred to common day drug dealers because in the virtual world he’s offering other avatars in this computer generated community a drug by the name of “Snow Crash”. Snow Crash is “computer lingo. It means a system crash-a-bug-at such fundamental level that it frags the part of the computer that controls the electron beam in the monitor, making it spray widely across the screen, turning the perfect gridwork of pixels into gyrating blizzard (Stephenson 42).” In today’s society, we have people who create viruses to damage or crash computer systems at certain organizations or companies leaving them expose to computer warfare. Snow Crash reminds me a lot of so called “crack abusers.’ They use the drug knowing the adverse effect that it may have of them but they use it anyway. This virus jeopardizes hackers everywhere in the Metaverse including Da5id who is owner of the Black Sun and the chief hacker.
Hiro takes the seriousness of this virus once it’s used by Da5id and sets out on a mission to destroy the villain responsible for bringing havoc or infocalypse to his perfect world. Technology in the future definitely is more advance when something in the virtual world has an effect on someone in the human world. Imagine a computer virus that goes beyond the virtual realm. A computer virus which is something old creates something new. demonstrates a RO and RW culture. I think Soderberg describes it best in Remix by Lessing. ‘”When you mix these symbolic things together with something new you create something new that didn’t exist before (Lessig 75).” Now if I had to create a digital age science equation it would read: a virus(symbolic thing which is old)+ a new wave of technology= something new created which is Snow Crash.
In this novel, Hiro and Y.T. spends a lot of time googled in the Metaverse. “ A place where magic is possible (Stephenson 211) and “language tended to converge prior to Babel/Infocalypse (Stephenson 216).” In a strange way Hiro and Y.T. puts me in the mind of a futuristic Batman and Robin set off in their own world to fight crime and capture the bad guy, Raven, who is a spoiler. Talk about your RW culture.
In conclusion, Stephenson really expressed how so many people belong to a remix culture because they are members in different communities via computer through advancement in technology. There are millions who have bonded and created their own worlds or communities through MySpace, Facebook, and blogs. The idea of virtual reality has been captured in this novel by the Metaverse which was a “fictional structure made of code (Stephenson 211).” There are several computer graphic communities in our society that are constantly changing our society, culture, and technology. The digital age has arrived and the advancement of technology has evolved in shaping our future. I just hope we are ready for it
Works Cited
Hayles, K atherine N. Electronic Literature: New Horizons For The Literary. Notre Dame, Indiana: University of Notre Dame. 2008.
Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York University Press. 2006.
Lessig, Lawrence. Remix: Making Art and Commerce Thrive in the Hybrid Economy, New York: The Penguin Press, 2008.
Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Cambridge: The MIT Press, 2000.
Stephenson, Neal. Snow Crash. New York: Bantam Book, 1992.